12 slots
- 4 GB RAM
- 2 vCores
- 40 GB NVMe
- AntiDDoS L3/L4/L7
5,00 €/mo
Game server
Run your CS2 server for competitive, retakes, surf or nade practice. SourceMod and MetaMod ready to go, high-tickrate configuration and AntiDDoS L3/L4/L7 so nobody can drop your pug.
Ready-made templates: 5v5 competitive, retake, deathmatch, surf and practice.
SourceMod and MetaMod installable in one click.
High-tickrate configuration for more consistent hits.
RCON and live console from the panel.
Community Workshop map support.
A guideline based on what you plan to run. If you're between two, take the larger one: upgrading later is instant and you only pay the difference.
| Scale | RAM | vCores | Good for |
|---|---|---|---|
| 12 slots | 4 GB | 2 | 5v5 competitive with room for spectators |
| 24 slots | 6 GB | 4 | Retakes and deathmatch |
| 32 slots | 8 GB | 4 | Community server with plugins |
| 64 slots | 12 GB | 6 | Surf, minigames and large maps |
CS2 is light on memory and demanding on CPU. What matters isn't RAM but processor frequency and network quality, because the subtick system calculates the exact position of every shot between ticks. A server with modest RAM and a good CPU performs better than the other way round.
27015 (TCP/UDP)
Pick your plan based on concurrent players. Prices exclude VAT.
We are currently out of Counter-Strike 2 servers. Open a ticket to reserve your slot or migrate from another host, and we will let you know as soon as one is available again.
5,00 €/mo
8,00 €/mo
11,00 €/mo
18,00 €/mo
The closer the server is to your players, the lower their Counter-Strike 2 ping.
Minimum latency for Spain and southern Europe
Central Europe, optimal EU routing
LATAM and North America
In CS2 subtick replaces classic tickrate, so raising ticks doesn't help. Check latency and packet loss with `net_graph 1`: most hit-registration complaints are network routing, not the server.
CS2 uses Metamod:Source 2. Plugins compiled for CS:GO won't work. Verify both Metamod and each plugin have a CS2-specific build.
You need the collection ID and a configured Steam Web API key. Without it the server boots but stays on the default map.
Step by step and written by our team: from installation to the most common problems.
For a private 5v5 with room for spectators, 12 slots is enough. For retakes or community servers, 24-32. For surf or minigames with a crowd, take 64.
Yes, SourceMod and MetaMod install from the panel, then you can upload any .smx plugin over FTP and configure it with the file editor.
Yes. You can load Steam Workshop maps by ID, or upload your own .vpk files manually over FTP.
CS2 uses subtick, so classic tickrate no longer works like it did in CS:GO. What matters is CPU and networking: we use high-frequency processors and optimised routes to minimise delay.
From 5,00 €/mo, with a control panel, AntiDDoS and human support.